Worked a bit on IcyBoard the last few days, set up a little test BBS. IcyBoard is a possible successor to PCBoard.
Aim is to be fully compatible and run on linux/mac/windows -
see readme for features/differences:
https://github.com/mkrueger/icy_board
Any chance of making this or another like the MBBSEMU where it will run PPE's but allow rLogin's to use it as a "server"?
Worked a bit on IcyBoard the last few days, set up a little test BBS
Release:
https://github.com/mkrueger/icy_board/releases/tag/0.1.6
But it's basically a complex thing with tons of options. There are some PPE that make sense outside of PCBoard - a few games for example. But they're a real exception.
Worked a bit on IcyBoard the last few days, set up a little test BBS. IcyBoard is a possible successor to PCBoard.
https://github.com/mkrueger/icy_board
https://github.com/mkrueger/icy_board/releases/tag/0.1.6
https://github.com/mkrueger/icy_board/releases/tag/0.1.6
Hey - one last thing... can you please include FILE_ID.DIZ in your release .zips??? It helps when uploading to bbSes... I know, I know; but it would b nice.
https://github.com/mkrueger/icy_board/releases/tag/0.1.6
Hey - one last thing... can you please include FILE_ID.DIZ in your rele .zips??? It helps when uploading to bbSes... I know, I know; but it wou nice.
You're supposed to say "OR ELSE ..." :)
I had a little play with this tonight, it works well! I was wondering about FTN, I noticed it was listed as TODO in icy setup, but I noticed
you are using JAM for message base format - I know you've probably got plans, but was wondering about setting up HPT & binkd in the mean time,
as HPT supports the JAM format too.
Anyway, great job.
Hey - one last thing... can you please include FILE_ID.DIZ in your
release .zips??? It helps when uploading to bbSes... I know, I know; but it would be nice.
Hey - one last thing... can you please include FILE_ID.DIZ in your release .zips??? It helps when uploading to bbSes... I know, I know; but it would be nice.
pAULIE42o
I wish file_id.diz would be more widely accepted and used. Especially
with scene releases or art packs, etc., how often is it not even a zip archive, making it impossible to add a file_id.diz in the first place,
or if there is one, people get creative with it but don't include any information about the release.
It's a real shame that file_id.diz is given so little attention.
Oh, and when file_id.diz is actually used for information about the release, the standard height and width of 10x45 is definitely not
adhered to (although I think a little more height would be okay).
release, the standard height and width of 10x45 is definitely not
adhered to (although I think a little more height would be okay).
Funny thing is - I think I mentioned this last release, AND they ALREADY contain FILE_ID.DIZs. :P
So kudos to Omnibrain... they already are ready for bbS primetime!! :P
Hey - one last thing... can you please include FILE_ID.DIZ in your release .zips??? It helps when uploading to bbSes... I know, I know; it would be nice.
AHHH - should be in the build files... need to look what's going wrong.
I use the same build scripts for all tools - including FILE_ID.DIZ.
I wish file_id.diz would be more widely accepted and used. Especially
with scene releases or art packs, etc., how often is it not even a zip archive, making it impossible to add a file_id.diz in the first place,
or if there is one, people get creative with it but don't include any information about the release.
It's a real shame that file_id.diz is given so little attention.
Oh, and when file_id.diz is actually used for information about the release, the standard height and width of 10x45 is definitely not
adhered to (although I think a little more height would be okay).
icy_board really needs testing - it's a pcboard so it's hard to set up. Real feedback so far: 0
It was a good read... wait; it MAY HAVE been the dev of ENiGMA.5 -
someone did, tho.
I have zero PCB experience, but I DO have TONS of PCB mods/stuff on 2oFB
- I'll try to get it installed and maybe I'll just try throwing a bunch
of legacy PCB code at it... will report if I do. :P
I have zero PCB experience, but I DO have TONS of PCB mods/stuff on2oFB
- I'll try to get it installed and maybe I'll just try throwing abunch
of legacy PCB code at it... will report if I do. :P
Would help - esp. feedback. PCB was let's say a nightmare to install/get going. That was part of why it was so popular - high school kids thought they were cool when they could manage to install that crap :).
Unfortunately icy board inherited that complexity - I tried to make it easier but it's still needed to understand the PCB system. Feedback from someone who never tried PCB would be interesting :).
But probably ~500 pages of PCB documentation is missing. Maybe that'll be something that I need to work on. AGEGIS tried something like icy board back in the 90' - started with a decompiler, compiler and then tried to re create a modern PCBoard. They wrote lots of documentation about it - because it was needed. (They never finished or got it as far as icy board - internet killed it)
I have zero PCB experience, but I DO have TONS of PCB mods/stuff on 2 - I'll try to get it installed and maybe I'll just try throwing a bun of legacy PCB code at it... will report if I do. :P
Would help - esp. feedback. PCB was let's say a nightmare to install/get going.
Unfortunately icy board inherited that complexity - I tried to make it easier but it's still needed to understand the PCB system. Feedback from someone who never tried PCB would be interesting :).
But probably ~500 pages of PCB documentation is missing. Maybe that'll be something that I need to work on. AGEGIS tried something like icy board back in the 90' - started with a decompiler, compiler and then tried to
re create a modern PCBoard. They wrote lots of documentation about it - because it was needed. (They never finished or got it as far as icy
board - internet killed it)
Ok - I'll try to do an install... but; is there legact PCB documentation that might help??? OR; is that somewhere I might be able to help with
the project? I'm not a great coder - I know just enough to get me in trouble... but I am good at figuring out the 'hard' installs; maybe I
can help w/ dox???
OK - right. Well... I might not be good for +/- 500pgs - but I'll open
vim and write down what worked for me???
I have no PCBoard experience, but love the mods for it... Night Rider's board is so fricking slick! I might take a look at this, but I'm not always the quickest...
Worked a bit on IcyBoard the last few days, set up a little test BBS. IcyBoard is a possible successor to PCBoard.
Aim is to be fully compatible and run on linux/mac/windows -
see readme for features/differences:
https://github.com/mkrueger/icy_board
Just tried to compile from source on Linux Mint. Sent you a netmail with details. Am trying now using a RasPi 3B+. Will netmail you details on how that goes.
Will add it to the docs.
Where would you like me to send it after I zip it?
Also, do you need/want everything zipped up? After cloning from git to '/home/user/src/icy_board', I installed the actual BBS to '/home/user/icb'. So the BBS is not in the same directory tree.
Where would you like me to send it after I zip it?
Either open a github issue with it or my email mkrueger@posteo.de
That said, is telnet and/or ssh fully implemented? I load up the WFC,
and am not able to connect to it via any of my attempts including Syncterm, or Linux console telnet/ssh.
Not sure about syncterm but ssh/icyterm works for me. As well as telnet. What are you trying?
ssh -p 1338 localhost
?
.. does not. It is indeed enabled in icbsetup.
Binding address is no DNS. If you've a server with more ip addresses
this makes sense to set. 0.0.0.0 simply means listen on all ipv4
addresses on the local machine.
Gotchya. Removed that and it worked properly. Only one thing after this, once connected via ssh, and hitting enter at the "Enter your first name" prompt a few times, it sends the error that it disconnects, however it doesn't disconnect. I have to manually close the WFC and restart the BBS in order to get out of that session (CTRL-C doesn't even work). Telnet actually disconnects, though.
Other than that, everything else that is supposed to work from the main menu, now works. Thanks for the fixes! Will dive deeper when time permits.
y saw that too - and utf8 wasn't handled well -fixed both. I only did testing with telnet. Will need to look at WebSockets too.
Not sure if when you close an issue, maybe you don't get notifications
for it any more. So here's a bump for you to take a look at the most recent issue you closed, as it contains more information.
I maybe should have opened a new ticket, but I think it had to do with what we were currently discussing (or at least in the same realm). ;)
I maybe should have opened a new ticket, but I think it had to do wit what we were currently discussing (or at least in the same realm). ;)
Fixed the issues - didn't know the fnext function - it's one easy one to implement.
find -name "*.PPE" | xargs -n 1 ppld --check
nice that someone finally tries to use icy board in a real world pcboard->icy board transition scenario. I try to recreate it but pcboard
is huge. Beside some easy functions I've missed like fnext there are two bigger things that are not implemented:
DOS things (registers/interupts) and DBASE. Haven't looked into the
DBASE thing yet. There are dbase libraries for rust that could handle
.dbf files.
DOS peeks&pokes may be simulated - did that with the nibbles game. For
local display it seems that they vsynced the output for making the
display smoother. That's something that was possible to fake. But I need
the use cases for that.
But atm I consider the PPE engine almost complete and fix missing PPE functions on a by PPE basis :).
| Sysop: | hdt |
|---|---|
| Location: | Melbourne, Vic, |
| Users: | 13 |
| Nodes: | 16 (0 / 16) |
| Uptime: | 96:02:38 |
| Calls: | 56 |
| Files: | 218 |
| D/L today: |
35 files (17,745K bytes) |
| Messages: | 28,887 |